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First you must set the path to the scripts folder with the following config (you can find the config.League of Legends is a fast-paced, competitive online game that blends the speed and intensity of an RTS with RPG elements. Run LView/ConsoleApplication.exe and have fun!Īll LView & LView python scripts configurations reside in config.ini file.Copy Release/ConsoleApplication.exe to LView/ConsoleApplication.exe overwriting the existing file if needed.Compile the app on Release x86 (you need to compile boost::python on debug to compile on debug, which I didn't).Due to the size of the boost libraries you must download boost yourself: directx 11: Must install directx end user runtimes.aws-lambda: dlls and includes are already in project (was used for authentication).You need to install python 3.9 for 32bits (Make sure you check the Add to PATH checkbox in the installer: )
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You need Visual Studio 2019 to compile this. Some of these scripts: orbwalker, spell tracker, champion tracker, map awareness, minimap drawings, skillshot drawings. There are a lot of already implemented and tested gameplay scripts by default in LView and more are to come. Currently since the start of the development there is no recorded case of a ban. Since LView reads the game state externally the ban probability is close to 0. Data is unpacked directly from the game files.
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The engine is running in a separate process and reads the games state using ReadProcessMemory. The engine is external that means it is not injected into leagues process. LView is a python based scripting platform for League of Legends. Also careful if you want to copy paste code from here to an internal it seems riot has taken an extra step in making some code signatures.
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Don't use this as it is, if you know what you are doing you will have a clue what to modify to avoid detection. !!! IMPORTANT !!! I've noticed riot already has taken notice of this project and they have implemented a few signatures for detecting this.
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